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Acceleration Speed Profile For Football

Every footballer’s GPS data already holds an acceleration-speed profile. This evidence-based guide shows how to build one from normal training sessions with no sprint test, how to read A0 and S0, and how to use the profile to tell an acceleration-limited player from a speed-limited one and train each gap.
Karl Gilligan
November 5, 2026
@epicertification
EPI research brief · Speed

Acceleration speed profile for football players

How to profile every player’s acceleration and top speed from the GPS data you already collect, without a single sprint test, and how to use it without being misled by the data.

10 min read5 studiesFor coaches, S&C staff and PTs

Every coach in football wants faster players. Far fewer know exactly how fast each of their players can accelerate, because finding out has traditionally meant a dedicated sprint session, timing gates or radar, and a maximal effort from every player on the same day. In a congested fixture schedule, that test often never happens.

A 2021 proof-of-concept study led by Jean-Benoît Morin offers a different route. Instead of testing players, it builds each player’s acceleration-speed (AS) profile from the GPS data already collected in normal training. This article expands on our carousel: what the profile is, how it is built, what the research found, and how to use it without being misled by poor data.

Quick answerAn in-situ acceleration-speed profile plots the highest accelerations a player produces at every running speed during training and matches. Those points fall on a near-perfect straight line (R² above 0.98), which gives two numbers: A0, the theoretical maximal acceleration, and S0, the theoretical maximal speed. Top speed agrees well with sprint testing. Maximal acceleration needs plenty of genuinely maximal efforts in the data to be trusted.
Acceleration Speed Profile for Football Players: profiling players from GPS training data, without a single sprint test.
The in-situ approach: Morin et al. built the acceleration-speed profile from GPS data collected passively in normal training across 16 professional players.
Built from GPS data: collect 5+ sessions, keep the top 2 accelerations per 0.2 m/s band from 3 m/s, fit a line to get A0 and S0.
Near-perfect straight lines: R² above 0.98, S0 of 9.2–9.5 m/s and A0 of 7.2–7.7 m/s², random error under 8%.
Get the data right: top speed agreed well with sprint testing (r = 0.95) but 45 minutes of 7v7 was not enough data for A0.
Take-home messages: collect enough data, capture true max efforts, prioritise GPS quality, don't mix methods, re-profile through the season.
The carousel. Swipe or scroll sideways for all 6 slides →
01Why it matters

Why acceleration decides matches

Football is an intermittent sport, but its decisive moments are often fast and short. In an analysis of goals in the German Bundesliga, Faude and colleagues (2012) found that a straight sprint was the most frequent action in goal situations, performed by the scoring or the assisting player in 45% of the goals studied. Most of those sprints are not 40 m dashes from a standstill. They start from a jog, a turn or a run, and they are won in the first few metres.

That is exactly why the traditional sprint test is an imperfect fit for football. A straight-line sprint from a static start tells you a lot about a player’s mechanical capacities, but it:

  • Needs a dedicated session, with timing gates, radar or a laser, and a set-up that takes time out of training.
  • Needs a true maximal effort from every player, on the day, when some are fatigued, carrying a knock or not motivated to sprint flat out.
  • Isn’t football-specific: players rarely accelerate from a standing start in a straight line in a match.

The in-situ approach flips the problem around. Players already accelerate hard, at every speed, many times a week. If the GPS units are recording those efforts anyway, the information is already there.

02The profile

What the acceleration-speed profile actually is

The AS profile describes the maximal acceleration a player can produce at each running speed. At low speed a player can accelerate hard; as they get faster, their capacity to keep accelerating falls, until it reaches zero at their maximal speed.

There is a neat reason that relationship is a straight line. During a maximal sprint, a player’s speed rises along a well-described exponential curve (Samozino et al., 2016). If speed follows that curve, acceleration falls in direct proportion to the speed already reached. Plot the best accelerations against speed and you get a line with two anchor points:

  • A0: where the line meets the acceleration axis, the theoretical maximal acceleration at zero speed (m/s²).
  • S0: where the line meets the speed axis, the theoretical maximal running speed (m/s).

If those terms sound familiar, it’s because they mirror the sprint force-velocity profile. That method, from Samozino and colleagues (2016), uses the same exponential speed curve plus body mass and air resistance to estimate F0 (maximal horizontal force) and V0 (maximal velocity). The two methods describe the same underlying qualities in different units:

Sprint force-velocity profileIn-situ acceleration-speed profile
Data sourceOne or two maximal sprints, usually 30–40 m, from a standing startGPS data from normal training and matches
Force / acceleration capacityF0, maximal horizontal force (N/kg)A0, maximal acceleration (m/s²)
Speed capacityV0, theoretical maximal velocity (m/s)S0, theoretical maximal speed (m/s)
ContextStraight line, static startReal football: rolling starts, after changes of direction
Testing burdenA dedicated session and full effort on the dayNone beyond wearing the GPS unit
ImportantA0/S0 and F0/V0 measure similar qualities, but the numbers are not interchangeable. Pick one method for each player and track it over time.
03How it works

How the profile is built from GPS data

Morin et al. (2021) designed a simple procedure that any sports scientist with reliable GPS data can reproduce. The key idea is to throw away almost all of the data and keep only the efforts that represent the player’s limit at each speed.

01CollectGPS speed data from 5+ normalsessions (~500,000 points)02FilterKeep data from 3 m/s up to topspeed03SelectTop 2 accelerations in each0.2 m/s speed band (~50points)04FitStraight line through theselected points05CleanRemove outliers, then refitthe line06ReadA0 = y-intercept · S0 =x-intercept
Figure 1. The six steps of the in-situ method, based on Morin et al. (2021).

Starting the analysis at 3 m/s removes the slow, low-intent movement that dominates any training session. Splitting the speed range into 0.2 m/s bands and keeping only the two highest accelerations in each band leaves around 50 points per player, each one a near-maximal effort at that speed. A straight line through those points, refitted once the outliers are removed, gives the profile.

024680246810Running speed (m/s)Acceleration (m/s²)3 m/s cut-offA0 = 7.88 m/s²S0 = 9.19 m/sTop 2 accelerations per 0.2 m/s bandOther GPS data pointsLinear fit (dashed = extrapolated)
Figure 2. An illustrative acceleration-speed profile. The scatter is simulated for clarity; the A0 and S0 values are the example profile reported by Morin et al. (2021). Only the red points are used to fit the line, which is extrapolated below 3 m/s to estimate A0.
04The evidence

What the research found

Morin and colleagues applied the method to 16 professional players at an Italian top-flight club, using GPS data collected passively during normal training. The results were strikingly consistent:

FindingResultWhat it means
LinearityR² above 0.98 for every playerThe straight-line model fits real football data almost perfectly
Maximal speed (S0)9.2–9.5 m/sIn line with sprint values reported in professional footballers
Maximal acceleration (A0)7.2–7.7 m/s²Comparable to the force capacities seen in sprint force-velocity testing
ReliabilityRandom error under 8% between two 2-week blocksStable enough to track changes across a season
Individual differencesLarge, even between players doing the same trainingA squad average hides very different profiles

The authors’ conclusion was that A0 and S0 describe the same qualities as F0 and V0, but measured in a genuine football context, with no extra testing session needed.

05Data quality

Get the data right, or the profile is wrong

The method is only as good as the data behind it. A pilot study supervised by Morin (Komino, 2022) compared GPS-derived profiles in 10 players against classic 30 m sprint force-velocity profiles, and the results show both the promise and the limits:

  • Top speed agreed well. S0 and V0 were strongly correlated (r = 0.95), even when the GPS profile came from a single sprint.
  • Maximal acceleration was less precise. 45 minutes of 7v7 did not provide enough data to estimate A0 well.
  • Volume matters. Around 50 maximal efforts, including hard accelerations at high speed, are needed for a robust profile.

The reason is visible in Figure 2. S0 is pinned down by the points near top speed, which most players reach at some point in a week. A0 is extrapolated from the steepest part of the line, so if a player never accelerates flat out from moderate speeds in the sessions you capture, the line tilts and A0 is underestimated.

A practical data checklist

RequirementTargetWhy
Collection windowAt least 5 full sessions (about 2 weeks)Covers each player’s full speed range
Maximal efforts~50 near-maximal points, including near top speedShort small-sided games alone are not enough
GPS qualityReliable, high-frequency units (18 Hz in the original study)Acceleration is very sensitive to noise
ConsistencySame unit for each player, same processing every timeChanges should reflect the player, not the device
MethodTrack A0/S0 or F0/V0, not a mixThe values are similar in meaning but not interchangeable
06Reading a profile

How to read a player’s profile

Two players can share the same top speed and still be very different footballers. The line shows where.

024680246810Running speed (m/s)Acceleration (m/s²)at 5 m/s3.8 m/s²3.1 m/s²Player A · A0 8.2Player B · A0 6.6Both S0 = 9.3 m/s
Figure 3. Two illustrative players with the same S0 (9.3 m/s). Player A has a higher A0, so at every speed below top speed they can accelerate harder, for example 3.8 vs 3.1 m/s² at 5 m/s.

Because the profile is a straight line, you can read off a player’s maximal acceleration at any speed with one simple equation: acceleration = A0 × (1 − speed ÷ S0). Using the example profile from Morin et al. (2021):

Running speedSituation in a matchMaximal acceleration available
0 m/sStanding start (theoretical)7.9 m/s² (A0)
3 m/sJogging, then reacting to a ball over the top5.3 m/s²
5 m/sRunning, then breaking into a sprint3.6 m/s²
7 m/sAlready sprinting, trying to find another gear1.9 m/s²
9.19 m/sTop speed0 m/s² (S0)

Two other numbers are worth knowing. The slope of the line (A0 ÷ S0) describes how quickly a player’s acceleration capacity fades as they speed up. And A0 × S0 ÷ 4 gives an index of maximal acceleration power per kilogram, the AS equivalent of the maximal power value in force-velocity profiling. Both come straight from the same two numbers, with no extra data.

07In practice

Using the profile in training

Morin and Samozino (2016) argued that sprint profiles are most useful when they individualise training rather than simply rank players. The same logic applies to the in-situ profile. Read it alongside the coach’s eye and other data, then decide:

What the profile showsWhat it may suggestTraining ideas to consider
Lower A0, normal S0Acceleration capacity is the limiterHeavy resisted sprints, short accelerations, strength and power work
Normal A0, lower S0Top-speed capacity is the limiterFlying sprints, longer maximal efforts, high-speed exposure
Both lowOverall sprint capacity needs workA blended block, with progressive maximal sprint exposure
A0 or S0 drops in-seasonPossible fatigue, detraining or low exposureCheck load and sprint exposure; reinstate high-speed work
After injuryProfile compared with the pre-injury baselineUse the gap to guide return-to-play progressions

Because the profile updates with every block of data, it is also a monitoring tool. Re-profiling through the season shows whether players are keeping their speed qualities when the focus shifts to fixtures, and it gives an objective marker for players returning from injury, without asking them to complete a maximal test before they are ready.

08Take home

Take-home messages

  1. Collect enough data: at least 5 full training sessions (about 2 weeks) to cover each player’s full speed range.
  2. Capture true max efforts: profiles need hard accelerations at every speed, including near top speed. 45 minutes of 7v7 was not enough.
  3. Prioritise data quality: use reliable, high-frequency GPS and the same unit for each player.
  4. Don’t mix methods: A0/S0 and F0/V0 measure similar qualities, but the numbers aren’t interchangeable. Track one method over time.
  5. Re-profile through the season: use changes to individualise training, monitor players and guide return-to-play.
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References

  1. Faude, O., Koch, T., & Meyer, T. (2012). Straight sprinting is the most frequent action in goal situations in professional football. Journal of Sports Sciences, 30(7), 625–631.
  2. Komino (2022). Unpublished pilot study comparing GPS acceleration-speed profiles with 30 m sprint force-velocity profiles, supervised by J.-B. Morin. Université Jean Monnet, Saint-Étienne.
  3. Morin, J.-B., Le Mat, Y., Osgnach, C., Barnabò, A., Pilati, A., Samozino, P., & di Prampero, P. E. (2021). Individual acceleration-speed profile in-situ: A proof of concept in professional football players. Journal of Biomechanics, 123, 110524.
  4. Morin, J.-B., & Samozino, P. (2016). Interpreting power-force-velocity profiles for individualized and specific training. International Journal of Sports Physiology and Performance, 11(2), 267–272.
  5. Samozino, P., Rabita, G., Dorel, S., Slawinski, J., Peyrot, N., Saez de Villarreal, E., & Morin, J.-B. (2016). A simple method for measuring power, force, velocity properties, and mechanical effectiveness in sprint running. Scandinavian Journal of Medicine & Science in Sports, 26(6), 648–658.
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